Small Town: Fëíí-qêdêza Fêqê

Fëíí-qêdêza Fêqê

Fëíí-qêdêza Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceNëpimtrêsë Zone
RegionVagetinubi Basin
Founded1046
Community LeaderCity Manager Brourhoki Trtheshë
Area3 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation3002 m (9849 ft)
Average Yearly Precipitation231 cm/y (90 in/y)
Population873
Population Density291 people per km2 (873 people per mi2)
Town AuraTruename Magic
Naming
Native nameFëíí-qêdêza Fêqê
Pronunciation/ˈcëʃo/ /qɘˈdɘza/
Direct Translation[loose; easy] [slogan]
Translation[Not Yet Translated]

Fëíí-qêdêza Fêqê (/ˈcëʃo/ /qɘˈdɘza/ [loose; easy] [slogan]) is a temperate Small Town located in the Nëpimtrêsë Zone of the Union of Engineers.

The name Fëíí-qêdêza Fêqê is derived from the Iron Elvish language, as Fëíí-qêdêza Fêqê was founded by Breshêbm Zeshêpî, who was culturaly Iron Elven.

Climate

Fëíí-qêdêza Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Fëíí-qêdêza Fêqê receives an average of 231 cm/y (90 in/y) of precipitation, most of which comes in the form of rain during the summer. Fëíí-qêdêza Fêqê covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3002 m (9849 ft) above sea level.

Overview

Fëíí-qêdêza Fêqê was founded durring the early 12th century in fall of the year 1046, by Breshêbm Zeshêpî. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Breshêbm Zeshêpî.

Fëíí-qêdêza Fêqê was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Fëíí-qêdêza Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Fëíí-qêdêza Fêqê is buildings have been located at convienant points along the dale Fëíí-qêdêza Fêqê was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fëíí-qêdêza Fêqê's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. Unfortuantly, these monster and outlaw focused fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Fëíí-qêdêza Fêqê seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Fëíí-qêdêza Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fëíí-qêdêza Fêqê.

Fëíí-qêdêza Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fëíí-qêdêza Fêqê has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fëíí-qêdêza Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fëíí-qêdêza Fêqê's public wards, blessings, and other arcane systems.

Fëíí-qêdêza Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fëíí-qêdêza Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Fëíí-qêdêza Fêqê's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Fëíí-qêdêza Fêqê's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

The Bonewrought Willow near Fëíí-qêdêza Fêqê are known to be a mutant strain of the creature.

Fëíí-qêdêza Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Abjuration energies of tier 2 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3553 m2
    • Cattle and Similar Creatures: 218
    • Poultry: 2619
    • Swine: 174
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 87

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 6
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 3
  • Barbers: 3
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 2
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 2
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Civic Iudex: 1
  • Exorcist: 1
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 1
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 3
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 3
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

236 of Fëíí-qêdêza Fêqê's population work within a Foundational Occupation.

611 of Fëíí-qêdêza Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 26 (3%) are noncontributers.

Points of Interest

Fëíí-qêdêza Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Fëíí-qêdêza Fêqê was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Fëíí-qêdêza Fêqê lost 133 people, 181 livestock, and 98 buildings. The conflict ended after roughly 150, when members of Fëíí-qêdêza Fêqê's militia enacted an operation to assassinate an enemy hero. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in defeat for Fëíí-qêdêza Fêqê's forces. The war is remembered in legend by Fëíí-qêdêza Fêqê's bards, historians, and legend keepers.

History